Second World is a fully-on-chain competitive city-building and strategy game inspired by some of the best titles in these classic and well-known genres. A game where you build and manage your cities, where you form alliances and initiate wars with other players in a massive-multiplayer online environment and a player-driven economy.
We are bringing to the space a great game with the focus set on providing gamers a really engaging gameplay experience while giving them the ability to earn economic rewards for their skills in a sustainable model.
You can play by free or purchase premium cities and buildings in the Marketplace.
You will be playing a fully-on-chain video game without even noticing! Well, you will definitely realise about the benefits.
Constitution of the company
Game design phase
Construction of the team
Contact with exchanges
Team of 15 people in-house
Cinematic trailer creation
First partnerships for "Second World's Metaverse"
Team of 30 people in-house
Cinematic trailer ready
Tokenomics reviewed & audited
First approaches to strategic partners
Team of 50 people in-house
Cinematic trailer launch
Token ready to launch
Marketing agreements for user acquisition
Strategic partners onboarded
Second World is a city-building and strategy game inspired by some of the best titles in these well-known genres. A game where you build and manage your cities, where you form alliances and initiate wars with other players in a massive-multiplayer online environment and a player-driven economy.
It's a new paradigm in the gaming industry where players are able to own their assets and trade them, decide the future of the game and even gain rewards for their skills and the time they spent in games. The key part of this model is decentralization.
Second World aims to reward users for their skills and the time they spent playing. That's why there are different mechanics within the game where players will earn a token as a reward, like challengues and tasks or battles. They can also profit for trading their premium cities and buildings in the Marketplace.
A demo version of the game will be ready by Q3 2022. By 2023 we will have a playable version for our early adopters. From that point on we will be releasing new and more complete versions every three months as a result of the feedback received from our community of gamers and investors.